Poängräkning
Inom dragracing kör vi flertalet olika klasser och däribland en del med så kallade index som kan verka ganska förvirrande. Och i en total cup kan poängräkning vara en mardröm när det skall räknas ihop en slutsummering.
men här hittade jag en bra lathund vad det gäller poängsättning för just kompressormatatde kärror.
UNIVERSAL BLOWER EXPLOSION OFFICIAL SCORING SYSTEM
A. BLOWER CASE
1. Case is merely cracked......10 points
2. Case is severed but held to car by fuel line........20
3. Blower case and injectors separate completely from car and are catapulted above or around the driver.....40
4. Manifold is completely cleared, no portion of case remains on the car......50
B SHRAPNEL
1. One or more pieces of case lands in parking lot...10
2. One large piece, or two or more small pieces of case lands in grandstands .......15
3. One or more pieces of shrapnel lodged in finish line tower or overhead signs ......35
4. Blower case or any large piece of shrapnel hits driver's helmet with glancing blow (Note: scratches on helmet or two witnesses are necessary for any scoring).......20
5. Any portion of case/shrapnel hits opponent's car...20
6. Shrapnel hits opponent's car and puts it out of commission .................40
7. Audible "plinking" of raining aluminum parts.......20
C. ACCESSORIES
1. Front mounted fuel pump is torn from place but remains on car.......10
2. Fuel pump leaves car.......................................15
3. Loss of one rotor, or any part thereof.................10
4. Loss of both rotors..........................................15
5. Magneto is blown from engine...........................10
6. Magneto is blown from engine and cannot be found by search parties (night) ......20
7. Magneto is blown from engine and cannot be found by search parties (day) ........30
D. DAYTIME POINTS SCORING
1. Explosion visible from finish line.......................10
2. Explosion visible from starting line....................15
3. Small explosion where blower leaves car and is accompanied by at last one rotor, fuel pump and/or magneto, and at least five pieces of case shrapnel........15
4. Everything goes.............................................. 30
5. Longest Distance.......................................... ..20
6. High Altitude.......................................... .........20
(NOTE: For points 5. and 6., at least three experienced observers must attest that the explosion was the highest or threw parts furthest of any explosion they ever saw)
E. NIGHT SCORING SYSTEM
1. Grade C Fire: Simple flash of flame, immediately extinguished by the win ..........15
2. Grade B Fire: Lasting fire with resultant singeing of parachute or scorching of tailpiece. Also a few audible screams from spectators.....................................25
3. Grade A Fire: All engulfing ball of flame which starts at the traps and lasts almost to the point where the car turns off the track. Parachute burned off, tailpiece completely blackened, windshield completely melted. Audible oooohs and aaaaaahs from spectators plus boisterous applause from onlooking racers.............50
men här hittade jag en bra lathund vad det gäller poängsättning för just kompressormatatde kärror.
UNIVERSAL BLOWER EXPLOSION OFFICIAL SCORING SYSTEM
A. BLOWER CASE
1. Case is merely cracked......10 points
2. Case is severed but held to car by fuel line........20
3. Blower case and injectors separate completely from car and are catapulted above or around the driver.....40
4. Manifold is completely cleared, no portion of case remains on the car......50
B SHRAPNEL
1. One or more pieces of case lands in parking lot...10
2. One large piece, or two or more small pieces of case lands in grandstands .......15
3. One or more pieces of shrapnel lodged in finish line tower or overhead signs ......35
4. Blower case or any large piece of shrapnel hits driver's helmet with glancing blow (Note: scratches on helmet or two witnesses are necessary for any scoring).......20
5. Any portion of case/shrapnel hits opponent's car...20
6. Shrapnel hits opponent's car and puts it out of commission .................40
7. Audible "plinking" of raining aluminum parts.......20
C. ACCESSORIES
1. Front mounted fuel pump is torn from place but remains on car.......10
2. Fuel pump leaves car.......................................15
3. Loss of one rotor, or any part thereof.................10
4. Loss of both rotors..........................................15
5. Magneto is blown from engine...........................10
6. Magneto is blown from engine and cannot be found by search parties (night) ......20
7. Magneto is blown from engine and cannot be found by search parties (day) ........30
D. DAYTIME POINTS SCORING
1. Explosion visible from finish line.......................10
2. Explosion visible from starting line....................15
3. Small explosion where blower leaves car and is accompanied by at last one rotor, fuel pump and/or magneto, and at least five pieces of case shrapnel........15
4. Everything goes.............................................. 30
5. Longest Distance.......................................... ..20
6. High Altitude.......................................... .........20
(NOTE: For points 5. and 6., at least three experienced observers must attest that the explosion was the highest or threw parts furthest of any explosion they ever saw)
E. NIGHT SCORING SYSTEM
1. Grade C Fire: Simple flash of flame, immediately extinguished by the win ..........15
2. Grade B Fire: Lasting fire with resultant singeing of parachute or scorching of tailpiece. Also a few audible screams from spectators.....................................25
3. Grade A Fire: All engulfing ball of flame which starts at the traps and lasts almost to the point where the car turns off the track. Parachute burned off, tailpiece completely blackened, windshield completely melted. Audible oooohs and aaaaaahs from spectators plus boisterous applause from onlooking racers.............50
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